Feb 7, 2008

Zbrush sculpting

I've started learning how to use the 3d sculpting program Zbrush at work, and for practice I've been sculpting this head. The base is a low-poly (1200 tri) head I modelled in maya a while back, optimized for Zbrush's aversion to triangle. this is at the basic blocking out stage, before the fine detail goes in. I haven't used any anatomy reference yet, so I'll go in and tweak that before adding details.

-- H

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