
Reverting back to my old staple, fantasy creatures. I'm planning to actually finish this one, no really.
-- H
I've started learning how to use the 3d sculpting program Zbrush at work, and for practice I've been sculpting this head. The base is a low-poly (1200 tri) head I modelled in maya a while back, optimized for Zbrush's aversion to triangle. this is at the basic blocking out stage, before the fine detail goes in. I haven't used any anatomy reference yet, so I'll go in and tweak that before adding details.